So you can put two on an item going to level 30 and get 12 felonies to your team on them. getting 300 felonies to get a bunch of the the 'Too High' felonies which are floor 16-24, and give 6 felonies per. Getting 33 felonies to improve shop prices is no real big deal. Hopefully something will spawn that will give you items during the get the sword to 30 to continue past that. eventually get the biggest sword the shop sells. which is a sizable chunk of early change and can be used to upgrade the shop to max.Ĭustomer rank weapons + I see some swords, of varying dollar amounts, buy them upgrade the shop get more money. apparently I get 50,000 HL per felony I recieve, the ones level 16-24 apparently get 2,000,000 according to the wiki. Personally I'm playing thru this game I've got some garbage. So taking an item to level 30 can get you 3 baliffs. put a baliff on the next 10 floors get it. You can put a baliff on the first ten floors, get it, then leave to town, put a baliff on the next ten floors, get it, leave than go to town. Adjust the difficulty as you wish, it's not gonna matter for felony gain. For example, the "high" subponeas give you 2 felonies, the "too high" ones give you 6, and the "way too high" ones give you 10. The number of felonies you get depends on the type. Also, if you look closely, he comes already subdued, which means you can (and should!) move him to an item you actually wanna level up instead of leveling up a useless subponea item. If I make the enemies the "weakest" will that cause the assembly portals to appear on the lower levels? The subponeas have a Bailliff indicating at which level you will find the gate. I don't want to spend like 30 minutes getting 1 felony because it will take me literally days to get to 300. Originally posted by Countersnipe:Ok so I have another question about the felonies - is the level of the enemies (strongest / weakest) a factor in determining what level the dark assembly is on? I've gotten 2 subpoenas and each time I went through 10 levels without getting to an assembly. Mentors (+1% skill mastery gain per point, caps at 300), Armsmasters (+1% weapon mastery gain per point, caps at 1900), and Professionals (+1% crit chance per point, caps at 100) are good innocents to hunt. Since you'll be diving a lot in Item World, you can also hunt innocents and pirates. Oh, and they also raise your influence at the Dark Assembly. Adell gets special benefits from felonies: better buy/sell prices at the shop (caps at 33 felonies), special stages at 33+, 66+, and 99+ felonies, and a special ending requiring 99+ felonies among other things. You can stack characters in a tower and throw the tower on a court gate to gain felonies for all those characters, so always do that if you can. To level up efficiently, gather as many felonies as possible, as each boosts your exp gain by +1%. Then go to the item world of the item that spawned a lover and subdue them. Thief Lovers boost your stealing chance, so I suggest you to farm those by equipping 4 legendary items (whatever they are) on your thief, then use the thief to clear stage 1-2 repeatedly (which can be cleared with a single prinny toss). With any other class, you get a 50% chance at best, and if you miss you might accidentaly kill your target with a counter. Making a high level thief is indeed the way to go if you want to steal them from enemies in Item World. The items spawned in Item World only depend on the rank of the item. Don't level up treasure maps, level up equipment you will actually use instead.
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